ROBOMASTER 2020 YOUTH TOURNAMENT (HONG KONG)
IT’S NOW OR NEVER: RELEASE YOUR POTENTIAL!
The first Hong Kong RoboMaster Youth Tournament kicks off this year.

The RoboMaster Robotics Competition, initiated by DJI (Da-Jiang Innovations), a robotics competition with Esports format, is open to university students and teenagers from around the world. Participants will compete in teams using their own custom-built robots. Following the successful run of the RoboMaster Robotics Competition for five years, the competition has been extended to secondary school students and named as the RoboMaster Youth Tournament.

Alibaba Hong Kong Entrepreneurs Fund (AEF) proudly brings the first RoboMaster 2020 Youth Tournament to all secondary school students in Hong Kong. The tournament is a coveted opportunity for students to combine both the theory and practice of technology and innovation, and take part in an unparalleled competition.

Why supporting the RoboMaster 2020 Youth Tournament (Hong Kong):
AEF is passionate about promoting teenagers’ innovative entrepreneurship. As the organizer of the RoboMaster Youth Tournament (Hong Kong), we introduced this event to connect education, technology, creativity and creative thinking by using STEM and Esports.

We are leveraging the competition to show teenagers the potential of programming through an interactive and exciting platform, while also enhancing students’ practical knowledge of technology and engineering outside of the classroom.

The competition will test the ability of students to solve problems, drum up team spirit and demonstrate a sense of responsibility. It will also train teenagers for scientific thinking and innovation, prepare them to face the future with confidence and change the world for the better, and give them an opportunity to make a significant accomplishment.

We hope that the students who participate can groom their entrepreneurial spirit in different fields and take the first step towards becoming an entrepreneur.
RoboMaster 2020 Youth Tournament (Hong Kong)
IT’S NOW OR NEVER: RELEASE YOUR POTENTIAL!
The first Hong Kong RoboMaster Youth Tournament kicks off this year

The RoboMaster Youth Tournament, a new Esports and robotics competition designed for young engineers, will be launched by DJI (Da-Jiang Innovations) in July. The contest is open to college students and teenagers from around the world. Participants will compete in teams using their own custom-built robots, either developed independently or modified for group matches. Because the National University Robot Competition has been successfully held for five years, the RoboMaster tournament was expanded to include secondary school students. The first Hong Kong Youth Tournament will be held until November and it is fully sponsored and supported by the Alibaba Hong Kong Entrepreneurs Fund. All secondary school students in Hong Kong have been invited to register and form a robo-battle team. The tournament is a coveted opportunity for students to combine both the theory and practice of technology and innovation and take part in an unparalleled competition.

Why supporting the RoboMaster 2020 Youth Tournament (Hong Kong):
AEF is passionate about promoting teenagers’ innovative entrepreneurship. As the organizer of the RoboMaster Youth Tournament (Hong Kong), we introduce this event to connect education, technology, creativity and creative thinking by using STEM and Esports.

We are leveraging the competition to show teenagers the potential of programming through an interactive and exciting platform, while also enhancing students’ practical knowledge of technology and engineering outside of the classroom.

The competition will test the ability of students to solve problems, drum up team spirit and demonstrate a sense of responsibility. It will also train teenagers for scientific thinking and innovation, prepare them to face the future with confidence and change the world for the better, and give them an opportunity to make a significant accomplishment.

We hope that the students who participate can groom their entrepreneurial spirit in different fields and take the first step towards becoming an entrepreneur.

The RoboMaster Youth Tournament will train teenagers for scientific thinking and innovation. The competition will prepare participants to face the future with confidence and change the world for the better, and give them an opportunity to make a significant accomplishment. We hope that the young people who participate can groom their entrepreneurial spirit in different fields and take the first step towards becoming an entrepreneur.
TOURNAMENT SCHEDULE
TOURNAMENT MECHANISM
  • The robot is assembled and debugged by the participating team
  • The robot needs to operate automatically according to the program set by the team to complete the task, and then the team manually controls the shooting confrontation at the battlefield
  • The hit of the crystal bomb reduces the health of the robot. When the health returns to zero, it is considered destroyed
  • The team that first destroys the opponent’s base will be the winner
Applicants
All secondary school students in Hong Kong
Participating Units
Secondary schools in Hong Kong
Match Category
Secondary school group
Number of Contestants
6-8 students per team
1-2 instructors
*Standard Robot x 2
Hit the opponent on the ground
*Engineer Robot x 1
Obtain ammunition
Resurrect own team's killed robot
Aerial Robot x 1
Reduce the armor of opponent's bases
* Ground Robots
The Collective term for Standard and Engineer Robots
  1. Base Zone
  2. Starting Zone
  3. Resource Island and Power Rune
  4. Bunker
  5. Supplier Zone
  6. Landing Pad
1. Base Zone
2. Starting Zone
3. Resource Island and Power Rune
4. Bunker
5. Supplier Zone
6. Landing Pad
  • Pre-match inspection
  • Waiting area
  • 1 minute referee system connection time
  • 2 minutes preparation
  • 20 seconds referee system testing
  • 5 minutes match
  • Match over
  • Confirm the result
First 1 minute - automatic operation phase

The ground robot operates automatically, completes the following tasks and obtains corresponding boost

1. Reach the resource island and activate the energy gear.

After the automatic phase ends, all robots on that side gain a short time of attack damage bonus

2. Attack the opponent's base

Can made attack to the base ignoring the base’s armor

3. Destroy the opponent robot

All robots on the attacker side gain permanent HP increase


Remaining 4 minutes - manual control stage

1. The air robot takes off and goes to the opponent’s base to complete the designated task, reducing the base armor value

2. The engineer robot arrives at the resource area to obtain ammunition

3. Infantry robots engage in shooting confrontation in the battlefield area. The energy gear can be activated at any time after 2 minutes from the game start

Base armor
  • The base has an initial armor value, which reflects its ability to resist damage
  • When the first robot in the team is killed, the armor value is greatly reduced
  • When a robot dies, the armor value of the base decreases slightly until reaching 0
  • Air robots can reduce the base armor value to a negative value. When the value is negative, the base will receive double damage
Ground robot being healed and revived
Engineer Robot
  • After a long period of no injury or being revived from death in a single game, health will be automatically restored
  • Can be revived at any location on site
Infantry robot
  • When it detects it's own side's restore blood label
  • Can be revived in the following two ways:
    1. The killed robot site detects the visual label carried by the engineer robot
    2. Rescue by the engineer robot, which brings the killed robot to its own side’s restore blood point, and detects the resurrection visual label at the restore blood point
ADVANCING THROUGH THE QUALIFYING MATCH AND FINAL TOURNAMENT
Qualifying Match
  • The 50 participating schools will be divided into 25 groups of red and blue teams. During the qualifying match, victors must win two out of three games to proceed.
  • The 25 teams that win will advance to the final tournament and compete for the Hong Kong championship. Of the 25 losing teams, the tournament will select 7 teams*, determined by the base health data from high-to-low, that can be brought back and also advance to the final tournament.
  • A total of 32 teams will move on to compete in the final tournament of the championship. After 32 participating teams are confirmed, the tournament will have them draw again to determine their opponents during the final tournament.
*If there are not more than 7 teams that advance to the final based on their base health data, the remaining teams will be resurrected and advanced to the finals according to the team's robot damage from high-to-low.
Final Tournament
  • The tournament will use a process of elimination to determine the winner.
  • If a tie occurs, the team with the highest remaining HP will win.
  • After a fierce duel, the first championship team of RoboMaster 2020 Youth Tournament (Hong Kong) will be victorious.
QUALIFIED TEAMS
*listed in no particular order
Videos
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